Struct RoomComponent
Namespace: ReadyM.Wukong.Common.ECS.Components
Assembly: ReadyM.Wukong.Common.dll
Holds room configuration.
public struct RoomComponent : IComponent, INetSerializable
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
AntiStallEnabled
public bool AntiStallEnabled { get; set; }
Property Value
ChatEnabled
public bool ChatEnabled { get; set; }
Property Value
CheatsAllowed
public bool CheatsAllowed { get; set; }
Property Value
ConsumablesAllowed
public bool ConsumablesAllowed { get; set; }
Property Value
EnemiesNgPlusLevel
public int EnemiesNgPlusLevel { get; set; }
Property Value
GourdAllowed
public bool GourdAllowed { get; set; }
Property Value
ImmobilizeAllowed
public bool ImmobilizeAllowed { get; set; }
Property Value
LevelId
public int LevelId { get; set; }
Property Value
PhantomRushAllowed
public bool PhantomRushAllowed { get; set; }
Property Value
TournamentRounds
public int TournamentRounds { get; set; }
Property Value
Methods
Assign(in RoomComponent)
public void Assign(in RoomComponent value)
Parameters
value RoomComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter