Struct PvPComponent
Namespace: ReadyM.Wukong.Common.ECS.Components
Assembly: ReadyM.Wukong.Common.dll
Holds player PvP readiness flag.
public struct PvPComponent : IComponent, INetSerializable
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
IsReadyForPvP
public bool IsReadyForPvP { get; set; }
Property Value
Methods
Assign(in PvPComponent)
public void Assign(in PvPComponent value)
Parameters
value PvPComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter