Struct MonsterAnimationComponent
Namespace: ReadyM.Wukong.Common.ECS.Components
Assembly: ReadyM.Wukong.Common.dll
Holds the state of the monster's animation.
public struct MonsterAnimationComponent : IComponent, INetSerializable
Implements
IComponent, INetSerializable
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
AnimationPlayRate
public float AnimationPlayRate { get; set; }
Property Value
MoveAiType
public byte MoveAiType { get; set; }
Property Value
Methods
AnimationPlayRateNotifyChanged(int)
public void AnimationPlayRateNotifyChanged(int id)
Parameters
id int
Assign(in MonsterAnimationComponent)
public void Assign(in MonsterAnimationComponent value)
Parameters
value MonsterAnimationComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
GetChangeComponent()
public Type GetChangeComponent()
Returns
MoveAiTypeNotifyChanged(int)
public void MoveAiTypeNotifyChanged(int id)
Parameters
id int
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter