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Version: 0.4.0

ReadyM.Wukong.Common.ECS.Components

Structs

AnimationComponent

Holds entity movement animation state.

HpComponent

Holds entity HP, max HP, scaling factor and death state.

MainCharacterComponent

Holds the main character state.

MonsterAnimationComponent

Holds the state of the monster's animation.

MovieComponent

Holds the state of the movie sequences that have been started in a given area.

NicknameComponent

Holds the displayed nickname of an entity.

PlayerComponent

TamerComponent

Holds the state of a tamer (monster) entity.

TeamComponent

Holds entity team ID.

TransformComponent

Holds entity position and rotation state.