ReadyM.Wukong.Common.ECS.Components
Structs
Holds entity movement animation state.
Holds entity HP, max HP, scaling factor and death state.
Holds the main character state.
Holds the state of the monster's animation.
Holds the state of the movie sequences that are currently playing or have finished playing in a given area.
Holds the displayed nickname of an entity.
Holds player PvP readiness flag.
Holds the state of the PvP mode, including settings and in-game state.
Holds room configuration.
Holds the state of a tamer (monster) entity.
Holds entity team ID.
Holds entity position and rotation state.