ReadyM.Wukong.Common.ECS.Components
Structs
Holds entity movement animation state.
Holds entity HP, max HP, scaling factor and death state.
Holds the main character state.
Holds the state of the monster's animation.
Holds the state of the movie sequences that have been started in a given area.
Holds the displayed nickname of an entity.
Holds the state of a tamer (monster) entity.
Holds entity team ID.
Holds entity position and rotation state.