Class ServerRpcHandlersBase
Namespace: ReadyM.Relay.Server.Sdk.Rpc
Assembly: ReadyM.Relay.Server.Sdk.dll
public abstract class ServerRpcHandlersBase : IHostedService, IDisposable
Inheritance
object ← ServerRpcHandlersBase
Implements
Inherited Members
object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
ServerRpcHandlersBase()
protected ServerRpcHandlersBase()
Properties
Rpc
public RpcApi Rpc { protected get; set; }
Property Value
Serializer
public IRelaySerializer Serializer { protected get; set; }
Property Value
IRelaySerializer
Methods
DeInitRpc()
protected abstract void DeInitRpc()
Dispose()
public virtual void Dispose()
InitRpc()
protected abstract void InitRpc()
OnScopeStart()
Called when the DI container is initialized (on game start). This allows the service to perform any necessary setup at the appropriate time, such as registering event handlers.
public void OnScopeStart()