Enum RelayMode
Namespace: ReadyM.Api.Multiplayer.Protocol.Enums
Assembly: ReadyM.Api.Multiplayer.dll
Indicates how an RPC message should be relayed to other players in the game.
public enum RelayMode : byte
Fields​
AreaOfInterestOthers = 0
Sends the message to all players in the area of interest of the sender, other than the sender.
AreaOfInterestAll = 1
Sends the message to all players in the area of interest of the sender, including the sender.
GlobalOthers = 2
Sends the message to all players in the game, other than the sender.
GlobalAll = 3
Sends the message to all players in the game, including the sender.
EntityOwner = 4
Sends the message to the owner of an entity, possibly back to the sender.
Not part of stable API.
Peers = 5
Sends the message to a specific list of players.