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Version: 0.1.0

Struct RelayMessage

Namespace: ReadyM.Api.Multiplayer.Client
Assembly: ReadyM.Api.Multiplayer.dll

public struct RelayMessage

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Fields​

Writer​

public readonly NetDataWriter Writer

Field Value​

NetDataWriter

Methods​

ByRelayMode(RelayMessageCode, PlayerId, RelayMode, DeliveryMethod)​

Send an event with a specific delivery method. This overload does not support event caching.

public static RelayMessage ByRelayMode(RelayMessageCode eventCode, PlayerId playerId, RelayMode mode, DeliveryMethod deliveryMethod)

Parameters​

eventCode RelayMessageCode

playerId PlayerId

mode RelayMode

deliveryMethod DeliveryMethod

Returns​

RelayMessage

  • Fields
    • Writer
  • Methods
    • ByRelayMode(RelayMessageCode, PlayerId, RelayMode, DeliveryMethod)