Struct RelayMessage
Namespace: ReadyM.Api.Multiplayer.Client
Assembly: ReadyM.Api.Multiplayer.dll
public struct RelayMessage
Inherited Membersâ
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Fieldsâ
Writerâ
public readonly NetDataWriter Writer
Field Valueâ
Methodsâ
ByRelayMode(RelayMessageCode, PlayerId, RelayMode, DeliveryMethod)â
Send an event with a specific delivery method. This overload does not support event caching.
public static RelayMessage ByRelayMode(RelayMessageCode eventCode, PlayerId playerId, RelayMode mode, DeliveryMethod deliveryMethod)
Parametersâ
eventCode RelayMessageCode
playerId PlayerId
mode RelayMode
deliveryMethod DeliveryMethod