ReadyM.Api.Idents
Structs​
Identifies an area within the game world. Areas can be main Chapter maps, sub-areas such as the Zodiac Village, or hidden boss arenas. If going somewhere requires a loading screen, it's probably a different area.
A unique identifier for a player in the current session. This is not a persistent identifier and can change over time, especially if players disconnect and reconnect. It should be used for identifying players during the current session, but not for long-term storage or cross-session identification.