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WukongMP SDK 0.4.1 released

· 2 min read
ReadyM Team
Creators of WukongMP and OblivionMP

0.4.1 is bugfixes and performance work only. The public SDK API surface is unchanged, so mods built against 0.4.0 need no changes and no rebuild.

Changes

  • Chat is on by default. 0.4.0 shipped it off, which caught people out. You can still turn it off for your server in the SDK mod's client config.
  • Cutscene soft-lock in co-op. Defeating some bosses left players stuck in the cutscene.
  • Desync under memory pressure. The server could drift out of sync with clients when the host was short on memory.
  • Anti-stall damage in PvP did nothing when it was switched on. It now works as configured.

Updating

Binary packages and the Docker image are both up, and the game modes are unchanged. Grab the new server from the installation guide or the quick start, both of which now describe 0.4.1.

Mods built against 0.4.0 keep working as they are, with no rebuild.

The server and the SDK mod ship as a pair

The server binary and the WukongMp.Sdk mod that comes with it are built together, so they have to come from the same release. Putting the 0.4.0 SDK mod on the 0.4.1 server binary crashes the server on startup.

This only bites if you assemble a server folder by hand out of parts of different downloads. Replace the whole thing, which is what the download gives you, and you will never see it. Your own mods are unaffected either way, since none of this is API surface.