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2 posts tagged with "OblivionMP SDK"

Release notes related to the OblivionMP modding SDK

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OblivionMP SDK 0.2.0 released

· 4 min read
ReadyM Team
Creators of WukongMP and OblivionMP

We shipped 2 major things in 0.2.0: the mod syncs a lot more of the game (see below) than it did in 0.1.0, and the server-side API is now a true API.

OblivionMP and WukongMP share the relay server and the core SDK, so everything that shipped in WukongMP 0.4.0 ships here too, against Oblivion's own components.

Mod authors: this release has breaking changes. Read Upgrading before you rebuild.

OblivionMP SDK 0.1.0 released

· 4 min read
ReadyM Team
Creators of WukongMP and OblivionMP

Today we are shipping the first public preview of the OblivionMP SDK, version 0.1.0. OblivionMP is our community multiplayer platform for The Elder Scrolls IV: Oblivion Remastered: it turns the single-player game into a shared world you can host, and gives you a C# SDK to build your own multiplayer game modes on top of it.

This is an early preview, and we want to be upfront about what that means. A lot is not built yet. Some of what is here will have rough edges, and some of it will break. We are releasing it now anyway, because the fastest way to learn what the community actually needs is to get the SDK into your hands.