ReadyM Launcher 0.34.0 released
Launcher 0.34.0 is out together with OblivionMP SDK 1.0.0-rc.3. Servers get icons and cards in a refreshed server list, and playing on Linux through Proton is now much simpler.
Release notes related to the OblivionMP modding SDK
View all tagsLauncher 0.34.0 is out together with OblivionMP SDK 1.0.0-rc.3. Servers get icons and cards in a refreshed server list, and playing on Linux through Proton is now much simpler.
1.0.0-rc.3 is out. Most of it is fixes found in rc.2: rebirth no longer stacks bonuses or drifts your stats, pickpocketing works, barter handles books and large stacks, and other players stay seated.
Server owners also get two ways to make their server look like their own in the Launcher: an icon in the server list and a landing page in the Join panel.
1.0.0-rc.2 is out, one day after rc.1. We fixed some bugs present in rc.1, and cleaned up the SDK attribute syntax before API settles for 1.0.
This release breaks the SDK API. Mods built against 1.0.0-rc.1 have to be updated and rebuilt against the 1.0.0-rc.2 packages.
Launcher 0.33.1 is out, and the OblivionMP tile is now open to every ReadyM account. There are no more alpha access requests. Together with OblivionMP SDK 1.0.0-rc.1, this starts the OblivionMP open beta.
This version also changes how mods are downloaded from servers, and adds a Settings window.
1.0.0-rc.1 is out. It is the first release candidate of the OblivionMP SDK 1.0, and the first time the server is a public download, for Windows and Linux. The Docker image will be available later.
1.0 is a rework of the SDK rather than an update to 0.2. Everything we planned for 1.0 is in, so the API should not move much from here. It is still a release candidate, though: expect rough edges, and tell us when you hit one.
OblivionMP is also open to everyone now. Until today it was a closed alpha for a group of modders from our Discord community, and Launcher 0.33.1 unlocks it for every ReadyM account.
Mod authors: mods written for 0.2 need porting. The 0.2.0 docs stay in the version menu.
Launcher 0.32.0 is out, and it brings Oblivion mod sync. From this version onward, any .esp files you put in your mod's client/ folder are added to the Oblivion plugin list automatically and loaded with the game.
We shipped 2 major things in 0.2.0: the mod syncs a lot more of the game (see below) than it did in 0.1.0, and the server-side API is now a true API.
OblivionMP and WukongMP share the relay server and the core SDK, so everything that shipped in WukongMP 0.4.0 ships here too, against Oblivion's own components.
Mod authors: this release has breaking changes. Read Upgrading before you rebuild.
Today we are shipping the first public preview of the OblivionMP SDK, version 0.1.0. OblivionMP is our community multiplayer platform for The Elder Scrolls IV: Oblivion Remastered: it turns the single-player game into a shared world you can host, and gives you a C# SDK to build your own multiplayer game modes on top of it.
This is an early preview, and we want to be upfront about what that means. A lot is not built yet. Some of what is here will have rough edges, and some of it will break. We are releasing it now anyway, because the fastest way to learn what the community actually needs is to get the SDK into your hands.
Launcher 0.30.1 is out together with a new OblivionMP alpha build. Make sure to update the Launcher in order to be able to connect to the alpha test server.
Launcher 0.30.0 is out. It ships a new modal for joining servers, which handles password entry, shows the server's description and country, and improves the direct connect flow. It goes together with WukongMP SDK 0.2.4, which adds server passwords and the new server list fields.
This is also the Launcher version our OblivionMP pre-alpha testers play with.