WukongMP SDK 0.3.0 released
Server-side scripting is here. A mod can now run its own code inside the relay server: register components on server entities, tick systems on the server loop, and answer requests from clients over RPC. This is the piece we said was coming and the co-op mod already runs on it.
Custom components now sync both ways too, so a mod can put its own state on an entity and have the server and every client agree on it without writing any messaging code.
This release also adds a Network view to the admin panel, which shows what the relay is actually sending, broken down per ECS component. Alongside that, three co-op fixes, including NPCs that could turn hostile and block quests.
Update your server binaries to 0.3.0. Client mods built on 0.2.4 need a rebuild and a few small code changes, see the Migration guide.
