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2 posts tagged with "Admin panel"

Release notes related to the ReadyM server admin panel

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WukongMP SDK 0.3.0 released

· 7 min read
ReadyM Team
Creators of WukongMP and OblivionMP

Server-side scripting is here. A mod can now run its own code inside the relay server: register components on server entities, tick systems on the server loop, and answer requests from clients over RPC. This is the piece we said was coming and the co-op mod already runs on it.

Custom components now sync both ways too, so a mod can put its own state on an entity and have the server and every client agree on it without writing any messaging code.

This release also adds a Network view to the admin panel, which shows what the relay is actually sending, broken down per ECS component. Alongside that, three co-op fixes, including NPCs that could turn hostile and block quests.

Update your server binaries to 0.3.0. Client mods built on 0.2.4 need a rebuild and a few small code changes, see the Migration guide.

WukongMP SDK 0.2.0 released

· 4 min read
ReadyM Team
Creators of WukongMP and OblivionMP

Over the past two weeks we've been hard at work to bring the PvP mode to self-hosted servers. With SDK version 0.2.0, this has become possible.

Though the SDK is still in early access, we are excited to share it with the community and see what mods you will create with it!

This version also includes a complete redesign of the admin panel, with addition of many requested features.

Read on for the full list of changes and the Migration Guide for updating your mods to SDK version 0.2.0.