ReadyM Launcher 0.32.0 released
· One min read
Launcher 0.32.0 is out, and it brings Oblivion mod sync. From this version onward, any .esp files you put in your mod's client/ folder are added to the Oblivion plugin list automatically and loaded with the game.
.esp files in mods
The server already hands the client/ folder to everyone who connects (see Mod management), so this closes the loop. Your plugin ships as part of your mod, players get it when they join, and nobody has to go digging through their Data folder or hand-edit a plugin list to play on your server.
- Plugins are added to the plugin list in the order in which the mods are loaded.
- The Launcher makes a backup of the game's
Plugins.txtbefore changing it. When the game is closed, the Launcher removes the plugin files it copied and restores the originalPlugins.txt. - This requires Launcher
0.32.0or later, so check that you are on the current version before you test. If not, restarting the Launcher should start the update.
Updating
The Launcher updates itself. If you are not on 0.32.0 yet, restart it, or download it from the Player Portal.
