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Version: 0.1.1

What is OblivionMP?

OblivionMP is a community multiplayer platform for The Elder Scrolls IV: Oblivion Remastered. It transforms the game's single-player experience into a shared, community-driven world — letting players run their own servers and build entirely custom multiplayer game modes on top of the C# SDK.

OblivionMP is built and maintained by the ReadyM team. It is not an official Elder Scrolls IV: Oblivion Remastered service and is not affiliated with Bethesda Softworks.


What you can do

As a player

  • Play together — explore Cyrodiil and fight alongside friends on community-run servers
  • Whatever the server builds — since OblivionMP ships without any built-in game mode, what you can do depends entirely on the mods a server owner has installed
  • One-click join — automatic mod and resource sync means you never manually install modpacks; just click and play
  • Single account, all games — your ReadyM account works across OblivionMP and other ReadyM-supported titles

As a server owner

  • Run your own server — download the server binary or Docker image and host on any machine or cloud provider
  • A blank canvas — the base server replicates players and world state, but ships with no gameplay logic of its own; use the C# SDK to build your own co-op quests, PvP arenas, roleplaying servers, or anything else
  • Web-based admin panel — manage players and server settings without touching the command line

How it works

For players

  1. Create a ReadyM account at portal.ready.mp
  2. Download the launcher — it handles mod sync automatically when you join a server
  3. Pick a server and play — browse the server list, click join, and the launcher takes care of the rest

For server owners

  1. Download the server binary (Windows or Linux) or pull the Docker image — see the Installation guide
  2. Configure — edit config.json to set your port
  3. Build your game mode — the server ships with no mods installed; write your own with the server-side SDK, or install a mod built by the community
  4. Launch and manage — start the server and use the built-in web admin panel to manage players, mods, and settings

The ReadyM platform

OblivionMP runs on top of the ReadyM SDK and platform, which provides the shared infrastructure that makes community multiplayer possible:

FeatureDescription
Secure SSOPlayers authenticate via their ReadyM account — no per-server account systems needed
Automatic mod syncThe launcher installs the exact mods a server requires before connecting
C# scripting engineWrite client-side and server-side game logic in C#, with access to entity data, custom data sync, and custom RPC
Server binaryA self-contained deployable package optimised for cloud and dedicated hardware
Admin panelBuilt-in web UI for live server management, accessible at http://your-server:9050

ReadyM is designed to do for community-run game servers what FiveM did for Grand Theft Auto V — a democratic, open platform where anyone can create and share custom multiplayer experiences.


Current status

OblivionMP is in active development. The SDK is currently available as invite-only early access.

AreaStatus
Server binary (Windows & Linux)🔜 Coming soon
Docker image🔜 Coming soon
SDK (C# scripting)🚧 Invite-only early access
Client-side mods✅ Available
Server-side mods✅ Available
Custom RPC✅ Available
Custom data sync✅ Available
Bundled game modes (co-op, PvP, etc.)🔜 None yet — bring your own, built with the SDK
Save file API🚧 Sync implemented, no public API yet

For the full SDK feature breakdown, see Client-side mods and Server-side development.


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