Known issues
We are aware of the following issues in the current release of the SDK:
- Setting a rapidly changing value from the server, for example the player's position, is usually ignored by the client that overwrites it every frame. Teleporting a player by assigning
TransformComponent.Positionon the server does not work on its own. There is an experimental workaround, see Forcing a value change. - Position of dropped items is not synchronized. Dragging them around will not be seen by other players, but they will disappear for everyone when picked up.
- Level items pickup and position are not synced at all.