Interface ICellSeeder
Namespace: ReadyM.SDK.Server.Seeding
Assembly: ReadyM.SDK.Server.dll
Fills a new cell. Declare it on a [Service]; the server calls it once, when the cell is created rather
than loaded from the save.
public interface ICellSeeder
Remarks
Game thread, inside the cell's creation, before its created event. The server has not registered the cell yet, so
create into it through its scope, IEntities.Create<T>(Scope.Of(cell)). A mod has at most one cell seeder.
No player is in the cell yet: what is created is the server's until the first player enters.
Methods
Seed(Cell)
void Seed(Cell cell)
Parameters
cell Cell