Enum WriteKind
Namespace: ReadyM.SDK.Entities
Assembly: ReadyM.SDK.dll
Component field write kind - either mirroring the game state or overriding it.
public enum WriteKind : byte
Fields
Mirror = 0
Indicates the set value is a mirror of the game state, and should be replicated to other players.
Override = 1
Indicates an override of the state, which should be applied to the entity's owner's game state, and replicated to other players. Can only be used on components that have a policy that allows it.