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Version: 1.0.0

Enum WriteKind

Namespace: ReadyM.SDK.Entities
Assembly: ReadyM.SDK.dll

Component field write kind - either mirroring the game state or overriding it.

public enum WriteKind : byte

Fields​

Mirror = 0

Indicates the set value is a mirror of the game state, and should be replicated to other players.

Override = 1

Indicates an override of the state, which should be applied to the entity's owner's game state, and replicated to other players. Can only be used on components that have a policy that allows it.