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Version: 1.0.0

Enum ScalingPolicy

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll

How the session picks the level leveled lists roll at.

public enum ScalingPolicy : byte

Fields​

Unset = 0

Scaling is off: each player's game rolls at its own player's level.

BlendedLevel = 1

One level for the session, between the lowest and the highest player level.