Enum ScalingPolicy
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll
How the session picks the level leveled lists roll at.
public enum ScalingPolicy : byte
Fields
Unset = 0
Scaling is off: each player's game rolls at its own player's level.
BlendedLevel = 1
One level for the session, between the lowest and the highest player level.