Struct MagicEffectEntry
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll
One magic effect of a dynamic form. A single dynamic form (like a player-brewed potion type or a player-crafted spell) can contain multiple magic effects.
public struct MagicEffectEntry : INetSerializable
Implements
INetSerializable
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Fields
ActorValueOrOther
The attribute or skill the effect works on, for effects that name one.
public uint ActorValueOrOther
Field Value
Area
Its area, 0 for none.
public uint Area
Field Value
Duration
How long it lasts, in seconds.
public uint Duration
Field Value
EffectCode
Which magic effect it is.
public uint EffectCode
Field Value
Magnitude
How strong it is.
public uint Magnitude
Field Value
Range
Whom it reaches: the caster, a touched target or a target at range.
public MagicEffectRange Range