Struct DialogueTopic
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll
A dialogue topic a mod offers a player.
public struct DialogueTopic : INetSerializable
Implements
INetSerializable
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Fields
Name
What the player sees in the topic list.
public NativeString64 Name
Field Value
NativeString64
QuestId
The quest the topic belongs to.
public uint QuestId
Field Value
SpeakerBaseId
Only NPCs of this base form offer the topic. 0 means anyone.
public uint SpeakerBaseId
Field Value
StageAtLeast
Offered only while the quest's stage is at least this. 0 means no limit.
public byte StageAtLeast
Field Value
StageBelow
Offered only while the quest's stage is below this. 0 means no limit.
public byte StageBelow
Field Value
TopicId
Your mod's id for the topic.
public uint TopicId