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Version: 1.0.0

Enum CharacterStateFlags

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll

What a character is doing right now, as flags.

[Flags]
public enum CharacterStateFlags : ushort

Fields​

None = 0

None of the states.

IsRunning = 1

Running.

IsSneaking = 2

Sneaking.

IsSwimming = 4

Swimming.

IsJumping = 8

Jumping.

IsBlocking = 16

Blocking.

IsStaggered = 32

Staggered.

IsFalling = 64

Falling.

IsDodging = 128

Dodging.

HasTorchEquipped = 256

Holding a torch.