Enum CharacterEffect
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll
Character effects that can be applied to a character.
public enum CharacterEffect : byte
Fields
NightEyeBonus = 41
AttackBonus = 42
DefendBonus = 43
CastingPenalty = 44
Blindness = 45
Silence = 49
Confusion = 50
DetectRange = 51
AbsorbChance = 52
ReflectChance = 53
SwimSpeedMult = 54
WaterBreathing = 55
WaterWalking = 56
StuntedMagicka = 57
DetectLifeRange = 58
ReflectDamage = 59
Telekinesis = 60
ResistFire = 61
ResistFrost = 62
ResistDisease = 63
ResistMagic = 64
ResistNormalWeapons = 65
ResistParalysis = 66
ResistPoison = 67
ResistShock = 68
Vampirism = 69
Darkness = 70
ResistWaterDamage = 71
MAX_VALUE = 72