Enum CharacterAttribute
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll
Character attributes.
public enum CharacterAttribute : byte
Fields
Strength = 0
The Strength attribute.
Intelligence = 1
The Intelligence attribute.
Willpower = 2
The Willpower attribute.
Agility = 3
The Agility attribute.
Speed = 4
The Speed attribute.
Endurance = 5
The Endurance attribute.
Personality = 6
The Personality attribute.
Luck = 7
The Luck attribute.
Armorer = 12
The Armorer skill.
Athletics = 13
The Athletics skill.
Blade = 14
The Blade skill.
Block = 15
The Block skill.
Blunt = 16
The Blunt skill.
HandToHand = 17
The Hand to Hand skill.
HeavyArmor = 18
The Heavy Armor skill.
Alchemy = 19
The Alchemy skill.
Alteration = 20
The Alteration skill.
Conjuration = 21
The Conjuration skill.
Destruction = 22
The Destruction skill.
Illusion = 23
The Illusion skill.
Mysticism = 24
The Mysticism skill.
Restoration = 25
The Restoration skill.
Acrobatics = 26
The Acrobatics skill.
LightArmor = 27
The Light Armor skill.
Marksman = 28
The Marksman skill.
Mercantile = 29
The Mercantile skill.
Security = 30
The Security skill.
Sneak = 31
The Sneak skill.
Speechcraft = 32
The Speechcraft skill.
MAX_VALUE = 33
Marks the end of the values; not a value itself.