Struct KeepEmptyOblivionScopeAliveTag
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Tags
Assembly: ReadyM.Relay.Common.Oblivion.dll
Causes the area or cell that contains this entity to not be deleted, even when all players leave that scope. Entities with this tag in cell scopes also cause those cells' parent areas to be kept alive.
public readonly struct KeepEmptyOblivionScopeAliveTag : ITag
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()