Struct VitalsComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
Holds the player character's vital attributes.
public struct VitalsComponent : IComponent, INetSerializable
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
Fatigue
public float Fatigue { get; set; }
Property Value
FatigueBase
public float FatigueBase { get; set; }
Property Value
Hp
public float Hp { get; set; }
Property Value
HpBase
public float HpBase { get; set; }
Property Value
IsDead
public bool IsDead { get; set; }
Property Value
Magicka
public float Magicka { get; set; }
Property Value
MagickaBase
public float MagickaBase { get; set; }
Property Value
Methods
Assign(in VitalsComponent)
public void Assign(in VitalsComponent value)
Parameters
value VitalsComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter