Struct QuiverComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
Holds the player character's quiver information.
public struct QuiverComponent : ISaveTaggedComponent<QuiverComponent>, IComponent, INetSerializable
Implements
ISaveTaggedComponent<QuiverComponent>, IComponent, INetSerializable
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
ArrowCount
public int ArrowCount { get; set; }
Property Value
HasQuiver
public bool HasQuiver { get; set; }
Property Value
Methods
ArrowCountNotifyChanged(int)
public void ArrowCountNotifyChanged(int id)
Parameters
id int
Assign(in QuiverComponent)
public void Assign(in QuiverComponent value)
Parameters
value QuiverComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
GetChangeComponent()
public Type GetChangeComponent()
Returns
HasQuiverNotifyChanged(int)
public void HasQuiverNotifyChanged(int id)
Parameters
id int
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter