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Version: 0.2.0

Struct ParentCellComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds the player character's parent cell information.

public struct ParentCellComponent : IComponent, INetSerializable

Implements

IComponent, INetSerializable

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties

Kind

public ParentCellKind Kind { get; set; }

Property Value

ParentCellKind

X

public int X { get; set; }

Property Value

int

Y

public int Y { get; set; }

Property Value

int

Methods

Assign(in ParentCellComponent)

public void Assign(in ParentCellComponent value)

Parameters

value ParentCellComponent

Deserialize(NetDataReader)

public void Deserialize(NetDataReader reader)

Parameters

reader NetDataReader

GetChangeComponent()

public Type GetChangeComponent()

Returns

Type

KindNotifyChanged(int)

public void KindNotifyChanged(int id)

Parameters

id int

Serialize(NetDataWriter)

public void Serialize(NetDataWriter writer)

Parameters

writer NetDataWriter

XNotifyChanged(int)

public void XNotifyChanged(int id)

Parameters

id int

YNotifyChanged(int)

public void YNotifyChanged(int id)

Parameters

id int

  • Properties
    • Kind
    • X
    • Y
  • Methods
    • Assign(in ParentCellComponent)
    • Deserialize(NetDataReader)
    • GetChangeComponent()
    • KindNotifyChanged(int)
    • Serialize(NetDataWriter)
    • XNotifyChanged(int)
    • YNotifyChanged(int)