Struct ParentCellComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
Holds the player character's parent cell information.
public struct ParentCellComponent : IComponent, INetSerializable
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
IsExterior
public byte IsExterior { get; set; }
Property Value
X
public int X { get; set; }
Property Value
Y
public int Y { get; set; }
Property Value
Methods
Assign(in ParentCellComponent)
public void Assign(in ParentCellComponent value)
Parameters
value ParentCellComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
GetIsExterior()
public bool GetIsExterior()
Returns
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter
SetIsExterior(bool)
public void SetIsExterior(bool value)
Parameters
value bool