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Version: 0.1.0

Interface ISaveTaggedComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

A networked component that can be persisted in a player save. The save key defaults to the component's type name. The key is part of the save file format. Renaming a component changes its key and makes older saves of that component unreadable.

public interface ISaveTaggedComponent<TSelf> where TSelf : ISaveTaggedComponent<TSelf>

Type Parameters

TSelf

Properties

SaveKey

public static string SaveKey { get; }

Property Value

string