Struct BaseIdComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
Holds an Oblivion actor's Base ID.
public struct BaseIdComponent : IComponent, INetSerializable
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
BaseIdComponent(FormId)
public BaseIdComponent(FormId baseId)
Parameters
baseId FormId
Properties
BaseId
public FormId BaseId { get; set; }
Property Value
Methods
Assign(in BaseIdComponent)
public void Assign(in BaseIdComponent value)
Parameters
value BaseIdComponent
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter