Struct BaseIdComponent
Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll
Holds an Oblivion actor's Base ID.
public struct BaseIdComponent : IComponent, INetSerializable
Implements
IComponent, INetSerializable
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
BaseIdComponent(FormId)
public BaseIdComponent(FormId baseId)
Parameters
baseId FormId
Properties
BaseId
public FormId BaseId { get; set; }
Property Value
Methods
Assign(in BaseIdComponent)
public void Assign(in BaseIdComponent value)
Parameters
value BaseIdComponent
BaseIdNotifyChanged(int)
public void BaseIdNotifyChanged(int id)
Parameters
id int
Deserialize(NetDataReader)
public void Deserialize(NetDataReader reader)
Parameters
reader NetDataReader
GetChangeComponent()
public Type GetChangeComponent()
Returns
Serialize(NetDataWriter)
public void Serialize(NetDataWriter writer)
Parameters
writer NetDataWriter