ReadyM.Relay.Common.Oblivion.ECS.Components
Structs
Holds the player character's movement and animation data.
Holds the player character's animation state.
Holds the player character's appearance settings.
Holds an Oblivion actor's Base ID.
Holds the player's dynamic forms, including spells and alchemy effects.
Holds player character's effect attributes' values.
Holds the player's equipment.
Holds the player's ID.
Holds the player's nickname.
Holds the player character's parent cell information.
Holds the player character's activity flags.
Holds the player character's quiver information.
Holds the player character's skill attributes.
Holds the player character's social attributes.
Holds the number of items in a dropped item stack.
Holds the global time state of the game world.
Holds an entity's position and rotation in the world.
Holds the player character's vital attributes.
Holds the global weather state of the game world.
Interfaces
A networked component that can be persisted in a player save. The save key defaults to the component's type name. The key is part of the save file format. Renaming a component changes its key and makes older saves of that component unreadable.