Enum CefInputMode
Namespace: ReadyM.Cef
Assembly: ReadyM.Cef.dll
What should happen to input while a page is on screen.
public enum CefInputMode
Fields
DisplayOnly = 0
A picture. Nothing is routed to the overlay at all, so ordinary play pays nothing for it.
Bubbling = 1
The page gets it first, and what the page does not use reaches the game.
Exclusive = 2
The page takes everything while it is up, and the game gets nothing.
Remarks
GLOBAL rather than per viewport. The values mirror CefInputMode.h and are read across the binding as
an int, so the two have to be edited together.