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Version: 0.1.0

Class ServerToClientAttribute

Namespace: ReadyM.Api.Multiplayer
Assembly: ReadyM.Api.Multiplayer.dll

Server-to-client (response/push) leg of a contract method: generates a Send(PlayerId, ...) on the server and an On(...) handler on the client. See ClientToServerAttribute.

[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public sealed class ServerToClientAttribute : Attribute

Inheritance

objectAttributeServerToClientAttribute

Inherited Members

Attribute.GetCustomAttributes(MemberInfo, Type), Attribute.GetCustomAttributes(MemberInfo, Type, bool), Attribute.GetCustomAttributes(MemberInfo), Attribute.GetCustomAttributes(MemberInfo, bool), Attribute.IsDefined(MemberInfo, Type), Attribute.IsDefined(MemberInfo, Type, bool), Attribute.GetCustomAttribute(MemberInfo, Type), Attribute.GetCustomAttribute(MemberInfo, Type, bool), Attribute.GetCustomAttributes(ParameterInfo), Attribute.GetCustomAttributes(ParameterInfo, Type), Attribute.GetCustomAttributes(ParameterInfo, Type, bool), Attribute.GetCustomAttributes(ParameterInfo, bool), Attribute.IsDefined(ParameterInfo, Type), Attribute.IsDefined(ParameterInfo, Type, bool), Attribute.GetCustomAttribute(ParameterInfo, Type), Attribute.GetCustomAttribute(ParameterInfo, Type, bool), Attribute.GetCustomAttributes(Module, Type), Attribute.GetCustomAttributes(Module), Attribute.GetCustomAttributes(Module, bool), Attribute.GetCustomAttributes(Module, Type, bool), Attribute.IsDefined(Module, Type), Attribute.IsDefined(Module, Type, bool), Attribute.GetCustomAttribute(Module, Type), Attribute.GetCustomAttribute(Module, Type, bool), Attribute.GetCustomAttributes(Assembly, Type), Attribute.GetCustomAttributes(Assembly, Type, bool), Attribute.GetCustomAttributes(Assembly), Attribute.GetCustomAttributes(Assembly, bool), Attribute.IsDefined(Assembly, Type), Attribute.IsDefined(Assembly, Type, bool), Attribute.GetCustomAttribute(Assembly, Type), Attribute.GetCustomAttribute(Assembly, Type, bool), Attribute.Equals(object?), Attribute.GetHashCode(), Attribute.Match(object?), Attribute.IsDefaultAttribute(), Attribute.TypeId, object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

ServerToClientAttribute()

public ServerToClientAttribute()