Struct KeepOwnerOnScopeLeaveTag
Namespace: ReadyM.Api.Multiplayer.ECS.Tags
Assembly: ReadyM.Api.Multiplayer.dll
The entity's owner keeps it after leaving its area or cell, and no player arriving takes it while the owner is connected. It takes precedence over the two ownership transfer tags.
public readonly struct KeepOwnerOnScopeLeaveTag : ITag
Implements
ITag
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()