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Version: 1.0.0

Struct KeepOwnerOnScopeLeaveTag

Namespace: ReadyM.Api.Multiplayer.ECS.Tags
Assembly: ReadyM.Api.Multiplayer.dll

The entity's owner keeps it after leaving its area or cell, and no player arriving takes it while the owner is connected. It takes precedence over the two ownership transfer tags.

public readonly struct KeepOwnerOnScopeLeaveTag : ITag

Implements​

ITag

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()