Struct DisallowOwnershipTransferOnScopeLeaveTag
Namespace: ReadyM.Api.Multiplayer.ECS.Tags
Assembly: ReadyM.Api.Multiplayer.dll
Entities with this tag are destroyed when their owner leaves their scope. Other entities get their ownership transferred to another player in that scope or to server if there are no players left and that scope is not deleted when all players leave.
public readonly struct DisallowOwnershipTransferOnScopeLeaveTag : ITag
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()