Struct AllowOwnershipTransferOnScopeLeaveTag
Namespace: ReadyM.Api.Multiplayer.ECS.Tags
Assembly: ReadyM.Api.Multiplayer.dll
When the entity's owner leaves its area or cell, hands it to another player there, or to the server if nobody is left. Without this tag, or KeepOwnerOnScopeLeaveTag, the entity is deleted instead.
public readonly struct AllowOwnershipTransferOnScopeLeaveTag : ITag
Implements
ITag
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()