Skip to main content
Version: 1.0.0

Struct AllowOwnershipTransferOnScopeLeaveTag

Namespace: ReadyM.Api.Multiplayer.ECS.Tags
Assembly: ReadyM.Api.Multiplayer.dll

When the entity's owner leaves its area or cell, hands it to another player there, or to the server if nobody is left. Without this tag, or KeepOwnerOnScopeLeaveTag, the entity is deleted instead.

public readonly struct AllowOwnershipTransferOnScopeLeaveTag : ITag

Implements​

ITag

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()