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Version: 1.0.0

Struct AllowOwnershipTransferOnScopeEnterTag

Namespace: ReadyM.Api.Multiplayer.ECS.Tags
Assembly: ReadyM.Api.Multiplayer.dll

Hands the entity to the player whose game runs its area or cell: the first player into an empty one takes it, and it follows when that player changes or the entity moves to another cell.

public readonly struct AllowOwnershipTransferOnScopeEnterTag : ITag

Implements​

ITag

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()