Struct AllowOwnershipTransferOnScopeEnterTag
Namespace: ReadyM.Api.Multiplayer.ECS.Tags
Assembly: ReadyM.Api.Multiplayer.dll
Entities with this component get their ownership transferred to the first player that joins their scope, if there are no other players in that scope when that player joins it.
public readonly struct AllowOwnershipTransferOnScopeEnterTag : ITag
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()