Struct AllowOwnershipTransferOnScopeEnterTag
Namespace: ReadyM.Api.Multiplayer.ECS.Tags
Assembly: ReadyM.Api.Multiplayer.dll
Hands the entity to the player whose game runs its area or cell: the first player into an empty one takes it, and it follows when that player changes or the entity moves to another cell.
public readonly struct AllowOwnershipTransferOnScopeEnterTag : ITag
Implements
ITag
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()