Class SessionDifficulty
Namespace: OblivionMp.Sdk.Serverside
Assembly: OblivionMp.Sdk.Serverside.dll
The difficulty every client in the session runs at. Leaving a tier Unset keeps clients on the game's own default tier (Adept).
public sealed class SessionDifficulty
Inheritance
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
SessionDifficulty(EcsApi)
The difficulty every client in the session runs at. Leaving a tier Unset keeps clients on the game's own default tier (Adept).
public SessionDifficulty(EcsApi ecs)
Parameters
ecs EcsApi
Methods
Set(DifficultyTier, DifficultyTier)
public void Set(DifficultyTier damageDealt, DifficultyTier damageTaken)
Parameters
damageDealt DifficultyTier
damageTaken DifficultyTier