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Version: 0.2.0

Class SessionDifficulty

Namespace: OblivionMp.Sdk.Serverside
Assembly: OblivionMp.Sdk.Serverside.dll

The difficulty every client in the session runs at. Leaving a tier Unset keeps clients on the game's own default tier (Adept).

public sealed class SessionDifficulty

Inheritance

objectSessionDifficulty

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

SessionDifficulty(EcsApi)

The difficulty every client in the session runs at. Leaving a tier Unset keeps clients on the game's own default tier (Adept).

public SessionDifficulty(EcsApi ecs)

Parameters

ecs EcsApi

Methods

Set(DifficultyTier, DifficultyTier)

public void Set(DifficultyTier damageDealt, DifficultyTier damageTaken)

Parameters

damageDealt DifficultyTier

damageTaken DifficultyTier