Struct RolledItem
Namespace: OblivionMp.Sdk.Serverside.Spawners
Assembly: OblivionMp.Sdk.Serverside.dll
An item that a leveled list rolled, and how many.
public readonly struct RolledItem : IEquatable<RolledItem>
Implements
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Constructors
RolledItem(FormId, int)
An item that a leveled list rolled, and how many.
public RolledItem(FormId Form, int Count)
Parameters
Form FormId
The item form.
Count int
How many of it.
Properties
Count
How many of it.
public int Count { get; init; }
Property Value
Form
The item form.
public FormId Form { get; init; }
Property Value
FormId
Methods
Deconstruct(out FormId, out int)
public void Deconstruct(out FormId Form, out int Count)
Parameters
Form FormId
Count int
Equals(object)
public override bool Equals(object obj)
Parameters
obj object
Returns
Equals(RolledItem)
public bool Equals(RolledItem other)
Parameters
other RolledItem
Returns
GetHashCode()
public override int GetHashCode()
Returns
ToString()
public override string ToString()
Returns
Operators
operator ==(RolledItem, RolledItem)
public static bool operator ==(RolledItem left, RolledItem right)
Parameters
left RolledItem
right RolledItem
Returns
operator !=(RolledItem, RolledItem)
public static bool operator !=(RolledItem left, RolledItem right)
Parameters
left RolledItem
right RolledItem