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Version: 0.1.0

Struct ReadyMainCharacter.AnimationApi

Namespace: OblivionMp.Sdk.Entities.Player
Assembly: OblivionMp.Sdk.dll

public readonly ref struct ReadyMainCharacter.AnimationApi

Inherited Members

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors

AnimationApi(ReadyMainCharacter)

public AnimationApi(ReadyMainCharacter character)

Parameters

character ReadyMainCharacter

Properties

IsBlocking

public bool IsBlocking { get; }

Property Value

bool

IsDodging

public bool IsDodging { get; }

Property Value

bool

IsFalling

public bool IsFalling { get; }

Property Value

bool

IsJumping

public bool IsJumping { get; }

Property Value

bool

IsRunning

public bool IsRunning { get; }

Property Value

bool

IsSneaking

public bool IsSneaking { get; }

Property Value

bool

IsStaggered

public bool IsStaggered { get; }

Property Value

bool

IsSwimming

public bool IsSwimming { get; }

Property Value

bool

WeaponDrawn

public bool WeaponDrawn { get; }

Property Value

bool

  • Constructors
    • AnimationApi(ReadyMainCharacter)
  • Properties
    • IsBlocking
    • IsDodging
    • IsFalling
    • IsJumping
    • IsRunning
    • IsSneaking
    • IsStaggered
    • IsSwimming
    • WeaponDrawn