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Version: 1.0.0

Struct Transform

Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll

Where an entity is and which way it faces.

[ArchetypeMixin]
public readonly struct Transform : IArchetypeMixin, IArchetypeQueryable, IEntityShape

Implements​

IArchetypeMixin, IArchetypeQueryable, IEntityShape

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

Position​

The position in the game's world space, in centimeters.

public Vector3 Position { get; set; }

Property Value​

Vector3

Rotation​

The yaw, in degrees.

public float Rotation { get; set; }

Property Value​

float

Methods​

Keep()​

This entity, which it already is: a loop over this shape hands over the shape itself.

public Transform Keep()

Returns​

Transform

Remarks​

Here so taking something out of a loop reads the same whichever way the loop walks. Whether a shape is walked by chunk follows from what it includes, which the call site cannot see and which changes when an include does.