Struct Transform
Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll
Where an entity is and which way it faces.
[ArchetypeMixin]
public readonly struct Transform : IArchetypeMixin, IArchetypeQueryable, IEntityShape
Implements
IArchetypeMixin, IArchetypeQueryable, IEntityShape
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
Position
The position in the game's world space, in centimeters.
public Vector3 Position { get; set; }
Property Value
Rotation
The yaw, in degrees.
public float Rotation { get; set; }
Property Value
Methods
Keep()
This entity, which it already is: a loop over this shape hands over the shape itself.
public Transform Keep()
Returns
Remarks
Here so taking something out of a loop reads the same whichever way the loop walks. Whether a shape is walked by chunk follows from what it includes, which the call site cannot see and which changes when an include does.