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Version: 1.0.0

Struct Presence

Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll

Whether a world object is in the world.

[ArchetypeMixin]
public readonly struct Presence : IArchetypeMixin, IArchetypeQueryable, IEntityShape

Implements​

IArchetypeMixin, IArchetypeQueryable, IEntityShape

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

IsDisabled​

Whether a seeded ref is enabled in the world. Starts from the game files and only the server writes it.

public bool IsDisabled { get; set; }

Property Value​

bool

Methods​

Keep()​

This entity, which it already is: a loop over this shape hands over the shape itself.

public Presence Keep()

Returns​

Presence

Remarks​

Here so taking something out of a loop reads the same whichever way the loop walks. Whether a shape is walked by chunk follows from what it includes, which the call site cannot see and which changes when an include does.