Class PlayerActivity.Field
Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll
Tokens naming each of PlayerActivity's values, for mappings and overrides.
public static class PlayerActivity.Field
Inheritance
Inherited Members
object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
All
Every value at once, for a correspondence that cannot be split.
public static Shape<PlayerActivity> All { get; }
Property Value
Shape<PlayerActivity>
DetectedByOtherPlayer
Names PlayerActivity.DetectedByOtherPlayer.
public static Value<PlayerActivity, bool> DetectedByOtherPlayer { get; }
Property Value
Value<PlayerActivity, bool>
InCombat
Names PlayerActivity.InCombat.
public static Value<PlayerActivity, bool> InCombat { get; }
Property Value
Value<PlayerActivity, bool>
InDialogue
Names PlayerActivity.InDialogue.
public static Value<PlayerActivity, bool> InDialogue { get; }
Property Value
Value<PlayerActivity, bool>