Skip to main content
Version: 1.0.0

Struct ItemExtraData

Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll

The condition and enchantment charge of a dropped item.

[ArchetypeMixin]
public readonly struct ItemExtraData : IArchetypeMixin, IArchetypeQueryable, IEntityShape

Implements​

IArchetypeMixin, IArchetypeQueryable, IEntityShape

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

Charge​

The item's enchantment charge, or -1 for its default or none.

public float Charge { get; set; }

Property Value​

float

Durability​

The item's condition, or -1 for its default or none.

public float Durability { get; set; }

Property Value​

float

Methods​

Keep()​

This entity, which it already is: a loop over this shape hands over the shape itself.

public ItemExtraData Keep()

Returns​

ItemExtraData

Remarks​

Here so taking something out of a loop reads the same whichever way the loop walks. Whether a shape is walked by chunk follows from what it includes, which the call site cannot see and which changes when an include does.