Class AnimationState.Field
Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll
Tokens naming each of AnimationState's values, for mappings and overrides.
public static class AnimationState.Field
Inheritance
Inherited Members
object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
All
Every value at once, for a correspondence that cannot be split.
public static Shape<AnimationState> All { get; }
Property Value
Shape<AnimationState>
AnimActionSamples
Names AnimationState's AnimActionSamples collection.
public static Collection<AnimationState, AnimationStateAnimActionSamples> AnimActionSamples { get; }
Property Value
Collection<AnimationState, AnimationStateAnimActionSamples>
AnimIsStaggered
Names AnimationState.AnimIsStaggered.
public static Value<AnimationState, bool> AnimIsStaggered { get; }
Property Value
Value<AnimationState, bool>
AnimTags
Names AnimationState's AnimTags collection.
public static Collection<AnimationState, AnimationStateAnimTags> AnimTags { get; }
Property Value
Collection<AnimationState, AnimationStateAnimTags>
AttackingRequest
Names AnimationState.AttackingRequest.
public static Value<AnimationState, bool> AttackingRequest { get; }
Property Value
Value<AnimationState, bool>
AttackingTags
Names AnimationState's AttackingTags collection.
public static Collection<AnimationState, AnimationStateAttackingTags> AttackingTags { get; }
Property Value
Collection<AnimationState, AnimationStateAttackingTags>
BlockAnimLayerClassName
Names AnimationState.BlockAnimLayerClassName.
public static Value<AnimationState, NativeString256> BlockAnimLayerClassName { get; }
Property Value
Value<AnimationState, NativeString256>
BlockingTags
Names AnimationState's BlockingTags collection.
public static Collection<AnimationState, AnimationStateBlockingTags> BlockingTags { get; }
Property Value
Collection<AnimationState, AnimationStateBlockingTags>
CanExitAttack
Names AnimationState.CanExitAttack.
public static Value<AnimationState, bool> CanExitAttack { get; }
Property Value
Value<AnimationState, bool>
CanExitBlock
Names AnimationState.CanExitBlock.
public static Value<AnimationState, bool> CanExitBlock { get; }
Property Value
Value<AnimationState, bool>
CanFootLock
Names AnimationState.CanFootLock.
public static Value<AnimationState, bool> CanFootLock { get; }
Property Value
Value<AnimationState, bool>
CanUseOrientationWarping
Names AnimationState.CanUseOrientationWarping.
public static Value<AnimationState, bool> CanUseOrientationWarping { get; }
Property Value
Value<AnimationState, bool>
CastingRequest
Names AnimationState.CastingRequest.
public static Value<AnimationState, bool> CastingRequest { get; }
Property Value
Value<AnimationState, bool>
CastingRequestSamples
Names AnimationState's CastingRequestSamples collection.
public static Collection<AnimationState, AnimationStateCastingRequestSamples> CastingRequestSamples { get; }
Property Value
Collection<AnimationState, AnimationStateCastingRequestSamples>
CharacterStateFlags
Names AnimationState.CharacterStateFlags.
public static Value<AnimationState, CharacterStateFlags> CharacterStateFlags { get; }
Property Value
Value<AnimationState, CharacterStateFlags>
ComboHitIndex
Names AnimationState.ComboHitIndex.
public static Value<AnimationState, int> ComboHitIndex { get; }
Property Value
Value<AnimationState, int>
CompWeaponDrawn
Names AnimationState.CompWeaponDrawn.
public static Value<AnimationState, bool> CompWeaponDrawn { get; }
Property Value
Value<AnimationState, bool>
CurrentAnimAction
Names AnimationState.CurrentAnimAction.
public static Value<AnimationState, byte> CurrentAnimAction { get; }
Property Value
Value<AnimationState, byte>
CurrentGait
Names AnimationState.CurrentGait.
public static Value<AnimationState, NativeString256> CurrentGait { get; }
Property Value
Value<AnimationState, NativeString256>
DodgeAnimLayerClassName
Names AnimationState.DodgeAnimLayerClassName.
public static Value<AnimationState, NativeString256> DodgeAnimLayerClassName { get; }
Property Value
Value<AnimationState, NativeString256>
DodgingRequest
Names AnimationState.DodgingRequest.
public static Value<AnimationState, bool> DodgingRequest { get; }
Property Value
Value<AnimationState, bool>
EquipUnequipTags
Names AnimationState's EquipUnequipTags collection.
public static Collection<AnimationState, AnimationStateEquipUnequipTags> EquipUnequipTags { get; }
Property Value
Collection<AnimationState, AnimationStateEquipUnequipTags>
ForceExitEquip
Names AnimationState.ForceExitEquip.
public static Value<AnimationState, bool> ForceExitEquip { get; }
Property Value
Value<AnimationState, bool>
GameplayTags
Names AnimationState's GameplayTags collection.
public static Collection<AnimationState, AnimationStateGameplayTags> GameplayTags { get; }
Property Value
Collection<AnimationState, AnimationStateGameplayTags>
GetUpAnimLayerClassName
Names AnimationState.GetUpAnimLayerClassName.
public static Value<AnimationState, NativeString256> GetUpAnimLayerClassName { get; }
Property Value
Value<AnimationState, NativeString256>
HasMeleeWeapon
Names AnimationState.HasMeleeWeapon.
public static Value<AnimationState, bool> HasMeleeWeapon { get; }
Property Value
Value<AnimationState, bool>
InAirAnimLayerClassName
Names AnimationState.InAirAnimLayerClassName.
public static Value<AnimationState, NativeString256> InAirAnimLayerClassName { get; }
Property Value
Value<AnimationState, NativeString256>
InCombatStance
Names AnimationState.InCombatStance.
public static Value<AnimationState, bool> InCombatStance { get; }
Property Value
Value<AnimationState, bool>
IsMoving
Names AnimationState.IsMoving.
public static Value<AnimationState, bool> IsMoving { get; }
Property Value
Value<AnimationState, bool>
IsStartCompleted
Names AnimationState.IsStartCompleted.
public static Value<AnimationState, bool> IsStartCompleted { get; }
Property Value
Value<AnimationState, bool>
IsUsingFullBody
Names AnimationState.IsUsingFullBody.
public static Value<AnimationState, bool> IsUsingFullBody { get; }
Property Value
Value<AnimationState, bool>
LastAnimTags
Names AnimationState's LastAnimTags collection.
public static Collection<AnimationState, AnimationStateLastAnimTags> LastAnimTags { get; }
Property Value
Collection<AnimationState, AnimationStateLastAnimTags>
MeleeMontageSamples
Names AnimationState's MeleeMontageSamples collection.
public static Collection<AnimationState, AnimationStateMeleeMontageSamples> MeleeMontageSamples { get; }
Property Value
Collection<AnimationState, AnimationStateMeleeMontageSamples>
MeleePlayRate
Names AnimationState.MeleePlayRate.
public static Value<AnimationState, float> MeleePlayRate { get; }
Property Value
Value<AnimationState, float>
MeleeSequenceName
Names AnimationState.MeleeSequenceName.
public static Value<AnimationState, NativeString256> MeleeSequenceName { get; }
Property Value
Value<AnimationState, NativeString256>
MontageName
Names AnimationState.MontageName.
public static Value<AnimationState, NativeString256> MontageName { get; }
Property Value
Value<AnimationState, NativeString256>
MontagePosition
Names AnimationState.MontagePosition.
public static Value<AnimationState, float> MontagePosition { get; }
Property Value
Value<AnimationState, float>
OrientRotationToMovement
Names AnimationState.OrientRotationToMovement.
public static Value<AnimationState, bool> OrientRotationToMovement { get; }
Property Value
Value<AnimationState, bool>
RecoilAnimLayerClassName
Names AnimationState.RecoilAnimLayerClassName.
public static Value<AnimationState, NativeString256> RecoilAnimLayerClassName { get; }
Property Value
Value<AnimationState, NativeString256>
RecoilingRequest
Names AnimationState.RecoilingRequest.
public static Value<AnimationState, bool> RecoilingRequest { get; }
Property Value
Value<AnimationState, bool>
ShieldHandPoseAnimLayerClassName
Names AnimationState.ShieldHandPoseAnimLayerClassName.
public static Value<AnimationState, NativeString256> ShieldHandPoseAnimLayerClassName { get; }
Property Value
Value<AnimationState, NativeString256>
SpellCastAnimLayerClassName
Names AnimationState.SpellCastAnimLayerClassName.
public static Value<AnimationState, NativeString256> SpellCastAnimLayerClassName { get; }
Property Value
Value<AnimationState, NativeString256>
StaggerAnimLayerClassName
Names AnimationState.StaggerAnimLayerClassName.
public static Value<AnimationState, NativeString256> StaggerAnimLayerClassName { get; }
Property Value
Value<AnimationState, NativeString256>
TorchAnimLayerClassName
Names AnimationState.TorchAnimLayerClassName.
public static Value<AnimationState, NativeString256> TorchAnimLayerClassName { get; }
Property Value
Value<AnimationState, NativeString256>
UseControllerDesiredRotation
Names AnimationState.UseControllerDesiredRotation.
public static Value<AnimationState, bool> UseControllerDesiredRotation { get; }
Property Value
Value<AnimationState, bool>
UseControllerRotationYaw
Names AnimationState.UseControllerRotationYaw.
public static Value<AnimationState, bool> UseControllerRotationYaw { get; }
Property Value
Value<AnimationState, bool>
UseRotationSpeedCurve
Names AnimationState.UseRotationSpeedCurve.
public static Value<AnimationState, bool> UseRotationSpeedCurve { get; }
Property Value
Value<AnimationState, bool>
WantsToRun
Names AnimationState.WantsToRun.
public static Value<AnimationState, bool> WantsToRun { get; }
Property Value
Value<AnimationState, bool>
WeaponDrawn
Names AnimationState.WeaponDrawn.
public static Value<AnimationState, bool> WeaponDrawn { get; }
Property Value
Value<AnimationState, bool>