Struct AiState
Namespace: OblivionMp.Sdk.Common.Archetypes.Mixins
Assembly: OblivionMp.Sdk.Common.dll
What an NPC's AI is doing, as reported by the game that simulates it.
[ArchetypeMixin]
public readonly struct AiState : IArchetypeMixin, IArchetypeQueryable, IEntityShape
Implements
IArchetypeMixin, IArchetypeQueryable, IEntityShape
Inherited Members
object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()
Properties
Overridden
Whether the NPC runs a package laid over its schedule, such as a server order, rather than its own.
public bool Overridden { get; set; }
Property Value
PackageFormId
The form id of the AI package the NPC is running now.
public uint PackageFormId { get; set; }
Property Value
PackageType
The type of that package.
public AiPackageType PackageType { get; set; }
Property Value
AiPackageType
Procedure
The step of the package the NPC is on.
public AiProcedure Procedure { get; set; }
Property Value
AiProcedure
ProcedureIndex
The index of that step within the package.
public int ProcedureIndex { get; set; }
Property Value
ReportedOutcome
How that order ended, or None before any has ended.
public AiIntentOutcome ReportedOutcome { get; set; }
Property Value
AiIntentOutcome
ReportedSeq
The sequence number of the last order the NPC finished.
public ushort ReportedSeq { get; set; }
Property Value
Methods
Keep()
This entity, which it already is: a loop over this shape hands over the shape itself.
public AiState Keep()
Returns
Remarks
Here so taking something out of a loop reads the same whichever way the loop walks. Whether a shape is walked by chunk follows from what it includes, which the call site cannot see and which changes when an include does.