OblivionMp.Sdk.Common.Archetypes.Mixins
Classes
Tokens naming each of ContainerItems's values, for mappings and overrides.
Tokens naming each of ContainerTemplateMixin's values, for mappings and overrides.
Tokens naming each of Dialogue's values, for mappings and overrides.
Tokens naming each of CellSeeding's values, for mappings and overrides.
Tokens naming each of Vitals's values, for mappings and overrides.
Tokens naming each of Appearance's values, for mappings and overrides.
Tokens naming each of AnimationState's values, for mappings and overrides.
Tokens naming each of AiState's values, for mappings and overrides.
Tokens naming each of Difficulty's values, for mappings and overrides.
Tokens naming each of BaseIdMixin's values, for mappings and overrides.
Tokens naming each of EffectsAttributes's values, for mappings and overrides.
Tokens naming each of Equipment's values, for mappings and overrides.
Tokens naming each of SpawnOrigin's values, for mappings and overrides.
Tokens naming each of ServerRefIdMark's values, for mappings and overrides.
Tokens naming each of SeedOrigin's values, for mappings and overrides.
Tokens naming each of RefIdMixin's values, for mappings and overrides.
Tokens naming each of Quiver's values, for mappings and overrides.
Tokens naming each of Weather's values, for mappings and overrides.
Tokens naming each of Presence's values, for mappings and overrides.
Tokens naming each of PlayerActivity's values, for mappings and overrides.
Tokens naming each of ParentCell's values, for mappings and overrides.
Tokens naming each of NpcTemplateMixin's values, for mappings and overrides.
Tokens naming each of NicknameMixin's values, for mappings and overrides.
Tokens naming each of SkillAttributes's values, for mappings and overrides.
Tokens naming each of SocialAttributes's values, for mappings and overrides.
Tokens naming each of SummonedBy's values, for mappings and overrides.
Tokens naming each of SpokenTopics's values, for mappings and overrides.
LeveledListTemplateMixin.Field
Tokens naming each of LeveledListTemplateMixin's values, for mappings and overrides.
Tokens naming each of LevelScaling's values, for mappings and overrides.
Tokens naming each of LevelMixin's values, for mappings and overrides.
Tokens naming each of Journal's values, for mappings and overrides.
Tokens naming each of Time's values, for mappings and overrides.
Tokens naming each of Transform's values, for mappings and overrides.
Tokens naming each of ItemValuesMixin's values, for mappings and overrides.
Tokens naming each of ItemExtraData's values, for mappings and overrides.
Tokens naming each of FloraState's values, for mappings and overrides.
Structs
What an NPC's AI is doing, as reported by the game that simulates it.
The animation state of a character, as its game reports it.
AnimationStateAnimActionSamples
The AnimActionSamples collection of a AnimationState.
The AnimTags collection of a AnimationState.
The AttackingTags collection of a AnimationState.
The BlockingTags collection of a AnimationState.
AnimationStateCastingRequestSamples
The CastingRequestSamples collection of a AnimationState.
AnimationStateEquipUnequipTags
The EquipUnequipTags collection of a AnimationState.
The GameplayTags collection of a AnimationState.
The LastAnimTags collection of a AnimationState.
AnimationStateMeleeMontageSamples
The MeleeMontageSamples collection of a AnimationState.
How a player's character looks: sex, race, face and hair.
The BoneScaling collection of a Appearance.
The FaceMatOverride collection of a Appearance.
The FaceMorph collection of a Appearance.
The SkinColor collection of a Appearance.
The SkinParam collection of a Appearance.
The game form an entity is an instance of.
Whether the server has seeded a cell from the game files, and when the cell last respawned.
The contents of a container.
The Items collection of a ContainerItems.
A container's record from the game files, which its contents are rolled from.
The Items collection of a ContainerTemplateMixin.
The dialogue topics and responses the server offers a player.
The Responses collection of a Dialogue.
The Topics collection of a Dialogue.
The difficulty every player's game runs at.
A character's active effect values, keyed by CharacterEffect cast to byte.
The Attribute collection of a EffectsAttributes.
The inventory of a character or NPC.
The Items collection of a Equipment.
Whether a plant has been picked, and by whom.
The condition and enchantment charge of a dropped item.
The base value of every item in the game files, by form id.
The Values collection of a ItemValuesMixin.
The quests and compass targets in a player's journal.
The CompassTargets collection of a Journal.
The Quests collection of a Journal.
A character's or NPC's level.
The level the session's leveled lists roll at.
A leveled list from the game files.
LeveledListTemplateMixinEntries
The Entries collection of a LeveledListTemplateMixin.
A player's display name.
An NPC's record from the game files.
The Items collection of a NpcTemplateMixin.
The cell an entity is in.
What a player's character is doing.
Whether a world object is in the world.
The arrows a character has equipped.
The reference id the game knows an entity by.
How a dropped item was seeded from the game files.
The next server-assigned ref id, kept on the World so it is saved in Global.
A character's attributes and skills, keyed by CharacterAttribute cast to byte.
The Attribute collection of a SkillAttributes.
A character's social values, such as bounty and fame, keyed by CharacterSocialAttribute cast to byte.
The Attribute collection of a SocialAttributes.
The spawner an NPC came from.
The mod-added dialogue topics a player has spoken.
The Topics collection of a SpokenTopics.
Who summoned a creature, who it fights for, and when it runs out.
The clock of an area.
Where an entity is and which way it faces.
Health, magicka, fatigue, and whether the character is dead.
The weather of an area.
Interfaces
The item list of an entity, so one set of transfer rules serves a corpse and a chest.