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Version: 0.2.0

Struct InventoryEntry

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Values
Assembly: ReadyM.Relay.Common.Oblivion.dll

Represents an entry in a player's inventory, including the item form ID, quantity, and worn status.

public struct InventoryEntry : INetSerializable

Implements​

INetSerializable

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Fields​

Count​

public int Count

Field Value​

int

FormId​

public FormId FormId

Field Value​

FormId

Worn​

public byte Worn

Field Value​

byte

Methods​

Deserialize(NetDataReader)​

public void Deserialize(NetDataReader reader)

Parameters​

reader NetDataReader

Serialize(NetDataWriter)​

public void Serialize(NetDataWriter writer)

Parameters​

writer NetDataWriter

  • Fields
    • Count
    • FormId
    • Worn
  • Methods
    • Deserialize(NetDataReader)
    • Serialize(NetDataWriter)