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Version: 0.2.0

Struct WeatherComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds the global weather state of the game world.

public struct WeatherComponent : IComponent, INetSerializable

Implements​

IComponent, INetSerializable

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

TransitionRatio​

public float TransitionRatio { get; set; }

Property Value​

float

WeatherFormId​

public FormId WeatherFormId { get; set; }

Property Value​

FormId

Methods​

Assign(in WeatherComponent)​

public void Assign(in WeatherComponent value)

Parameters​

value WeatherComponent

Deserialize(NetDataReader)​

public void Deserialize(NetDataReader reader)

Parameters​

reader NetDataReader

GetChangeComponent()​

public Type GetChangeComponent()

Returns​

Type

Serialize(NetDataWriter)​

public void Serialize(NetDataWriter writer)

Parameters​

writer NetDataWriter

TransitionRatioNotifyChanged(int)​

public void TransitionRatioNotifyChanged(int id)

Parameters​

id int

WeatherFormIdNotifyChanged(int)​

public void WeatherFormIdNotifyChanged(int id)

Parameters​

id int

  • Properties
    • TransitionRatio
    • WeatherFormId
  • Methods
    • Assign(in WeatherComponent)
    • Deserialize(NetDataReader)
    • GetChangeComponent()
    • Serialize(NetDataWriter)
    • TransitionRatioNotifyChanged(int)
    • WeatherFormIdNotifyChanged(int)