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Version: 0.2.0

Struct ParentCellComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds the player character's parent cell information.

public struct ParentCellComponent : IComponent, INetSerializable

Implements​

IComponent, INetSerializable

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

Kind​

public ParentCellKind Kind { get; set; }

Property Value​

ParentCellKind

X​

public int X { get; set; }

Property Value​

int

Y​

public int Y { get; set; }

Property Value​

int

Methods​

Assign(in ParentCellComponent)​

public void Assign(in ParentCellComponent value)

Parameters​

value ParentCellComponent

Deserialize(NetDataReader)​

public void Deserialize(NetDataReader reader)

Parameters​

reader NetDataReader

GetChangeComponent()​

public Type GetChangeComponent()

Returns​

Type

KindNotifyChanged(int)​

public void KindNotifyChanged(int id)

Parameters​

id int

Serialize(NetDataWriter)​

public void Serialize(NetDataWriter writer)

Parameters​

writer NetDataWriter

XNotifyChanged(int)​

public void XNotifyChanged(int id)

Parameters​

id int

YNotifyChanged(int)​

public void YNotifyChanged(int id)

Parameters​

id int

  • Properties
    • Kind
    • X
    • Y
  • Methods
    • Assign(in ParentCellComponent)
    • Deserialize(NetDataReader)
    • GetChangeComponent()
    • KindNotifyChanged(int)
    • Serialize(NetDataWriter)
    • XNotifyChanged(int)
    • YNotifyChanged(int)