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Version: 0.2.0

Struct DifficultyComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds the difficulty the server dictates for every client in the session.

public struct DifficultyComponent : IWorldAuthoritative, IComponent, INetSerializable

Implements​

IWorldAuthoritative, IComponent, INetSerializable

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

DamageDealt​

public DifficultyTier DamageDealt { get; set; }

Property Value​

DifficultyTier

DamageTaken​

public DifficultyTier DamageTaken { get; set; }

Property Value​

DifficultyTier

Methods​

Assign(in DifficultyComponent)​

public void Assign(in DifficultyComponent value)

Parameters​

value DifficultyComponent

DamageDealtNotifyChanged(int)​

public void DamageDealtNotifyChanged(int id)

Parameters​

id int

DamageTakenNotifyChanged(int)​

public void DamageTakenNotifyChanged(int id)

Parameters​

id int

Deserialize(NetDataReader)​

public void Deserialize(NetDataReader reader)

Parameters​

reader NetDataReader

GetChangeComponent()​

public Type GetChangeComponent()

Returns​

Type

Serialize(NetDataWriter)​

public void Serialize(NetDataWriter writer)

Parameters​

writer NetDataWriter

  • Properties
    • DamageDealt
    • DamageTaken
  • Methods
    • Assign(in DifficultyComponent)
    • DamageDealtNotifyChanged(int)
    • DamageTakenNotifyChanged(int)
    • Deserialize(NetDataReader)
    • GetChangeComponent()
    • Serialize(NetDataWriter)