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Version: 0.2.0

Struct BaseIdComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds an Oblivion actor's Base ID.

public struct BaseIdComponent : IComponent, INetSerializable

Implements​

IComponent, INetSerializable

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Constructors​

BaseIdComponent(FormId)​

public BaseIdComponent(FormId baseId)

Parameters​

baseId FormId

Properties​

BaseId​

public FormId BaseId { get; set; }

Property Value​

FormId

Methods​

Assign(in BaseIdComponent)​

public void Assign(in BaseIdComponent value)

Parameters​

value BaseIdComponent

BaseIdNotifyChanged(int)​

public void BaseIdNotifyChanged(int id)

Parameters​

id int

Deserialize(NetDataReader)​

public void Deserialize(NetDataReader reader)

Parameters​

reader NetDataReader

GetChangeComponent()​

public Type GetChangeComponent()

Returns​

Type

Serialize(NetDataWriter)​

public void Serialize(NetDataWriter writer)

Parameters​

writer NetDataWriter

  • Constructors
    • BaseIdComponent(FormId)
  • Properties
    • BaseId
  • Methods
    • Assign(in BaseIdComponent)
    • BaseIdNotifyChanged(int)
    • Deserialize(NetDataReader)
    • GetChangeComponent()
    • Serialize(NetDataWriter)